﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

namespace MrPP.SerriedCabinet
{
    //网络化 把模型网络同步 
    public class UploadNetwork : NetworkBehaviour, IUploadModel
    {
        public void bind(string sn)
        {
           
        }

        public void doClose()
        {
        }

        public void doOpen()
        {
        }

        public void find(string sn)
        {
        }

        public void selected()
        {
        }
    }
}